Also, check out the remaining changes to Mass Effect’s original game. Below is everything you need to know about the Galaxy at War, the Galactic Readiness system, war assets, and everything else related to the end of Mass Effect 3. Mass Effect: The Legendary Edition’s Mass Effect 3 mindset can be a bit confusing for repeaters who expect a lot of moving parts, but it’s actually a simplification. As a result, BioWare has made significant changes to the Galaxy at War system, removing parts associated with multiplayer and making minor math changes to determine overall military strength. Multiplayer is no longer part of the Legendary Edition, and apps and other external elements are no longer part of the game. This affected the strength of the army trained to fight the reapers in single-player campaigns. When Mass Effect 3 was first released, it took into account the actions taken in both multiplayer mode and the mobile app.
Here, thanks to Mass Effect 3’s changes to the Galaxy at War system, everything you do with Mass Effect 1 and 2 has a big impact on what happens at the end of the game. However, with Mass Effect: Legendary Edition, BioWare has implemented changes that make selection between games even more important. The three original Mass Effect games have always influenced each other as part of one long and vast story.